Home>America>game>Google Cloud Gaming Service Platform - Stadia

Google Cloud Gaming Service Platform - Stadia

Country: America Type: game

Tag: Cloud gaming platform

English Websites: https://stadia.dev/ Enter The Website

"Stadia" is a cloud gaming platform launched by Google. It relies on Google's global data centers to run games. Users only need to connect to the cloud gaming platform through the Internet. Currently, the two games confirmed to land on Stadia are "Assassin's Creed: Odyssey" and "Doom: Eternal".

stadia-content.jpg

Users can use a variety of terminal devices including web browsers, TVs, laptops, smartphones, and tablets to access the game at any time through network connections. No host is required, no download is required, and no hardware configuration required for the game can be checked before playing. It can also switch archive sharing between multiple devices, so it must support cross-platform games. Under 25Mbps broadband, it supports HDR, 4K resolution and 60 frames, and will support 8K and 120 frames in the future.

In addition to being available anytime, anywhere, and without the need for high-end hardware, it also launches some beautiful features with Google's websites and devices:

The "Play Now" button on YouTube. In the scenario envisioned by Google, "Play Now" will appear after the game trailer video on YouTube. Click the button to enter the game directly from the web page in as fast as 5 seconds.

At the same time, Google launched the Stadia controller (available in three colors) that connects to the device via WIFI. Although Stadia supports any controller and keyboard and mouse connected by USB, Stadia's own controller has two special buttons, one is the "intercept" button, which can directly transmit the current game experience to Youtube for live broadcast; the other is the "assistant" button. When you encounter difficulties in the game, press it to hear the voice strategy that Google Assistant consults in real time through the built-in microphone.

The "share" and "save" functions have evolved. A new function "state share" has appeared, which allows developers and players to save and share any save points in the cloud. This save point includes the player's status, location, and prop system, which define various attributes of the save point. This generates a network link, which is shared. When other players click on the URL, they can immediately start the game from the save point. More derivative possibilities are unfolded: game broadcasters can use links to let viewers immediately play the clips they have played, and new game mechanisms may emerge around the sharing function.

Recommend